It’s realistic enough to give you that feeling of driving two tons of corpulent 1970s American iron. It also delivers a bunch of entertaining gameplay variants, from Pursuit (catch and ram ’em!) to Getaway (flee as fast as you can!). Time limits are the main source of difficulty in the game, and they’re as annoying as always. On a few rare occasions they make sense (you need to be someplace to pick up guys who are robbing a store, though you’d think they would have phoned ahead and planned it out a little better), but for the most part they’re completely artificial. This sense of artifice carries over to your main protagonists, the police. Their cars have superhuman handling and appear out of nowhere.
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